Thank you back to my channel again, today I will share another useful tool for you!
The brief instroduction
Duolingo is a free language learning app that can be used to learn over 30 languages. It uses gamification, such as challenges and tasks, to help users improve their language skills. The main interface of Duolingo has a task bar on the left side, and a game-based language learning interface in the middle. Duolingo is available on both a website and an app, making it accessible on various devices and for different scenarios.
This is its store interface, where students can earn rewards through challenges, completing tasks, and other activities, which can be exchanged for virtual cards that can be used on Duolingo.
This is the leaderboard of Duolingo, where students' learning and progress can be ranked based on their performance in completing lessons and challenges. This can be a great source of motivation and drive for students.
Advanteges and audiences
1.Duolingo is not only used for students to learn English, but it is also a platform for language teachers to communicate. Here, you can communicate with language teachers from all over the world, share your experiences and ideas.
2.Personalized: Duolingo's learning content and homework are based on the initial test results, which means that Duolingo can provide corresponding learning content based on the different situations of students. This means that English teachers can use Duolingo as a supplement to after-class learning, allowing students to learn according to their own situation.
3.Planning and monitoring: Duolingo allows users to set their own learning plans, which means that periodic learning content can be provided for students, which is helpful for students to develop the habit of continuous learning. Teachers can also use Duolingo to monitor students' learning progress, learning time, etc., which can help teachers better understand students' individual situations.
In summary, while Duolingo is suitable for most learners, it can also be used by teachers to supplement their teaching and facilitate communication with peers.
Disadvanteges:
1.Lack of interaction: While Duolingo offers social features, it still lacks genuine interpersonal interaction, which may not be conducive to certain learners.
2.Single focus on learning: In using Duolingo, you may find that it mainly increases your mastery of vocabulary and grammar through exercises, without covering other language abilities.
👀👀👀note: All screenshots are taken from the official website of Duolingo.
This is a link about Kahoot that I have created. You can see and try it.
Kahoot is a game-based interactive platform that can create a fun learning space for students, enabling them to participate in class through competitive quiz games.
Why I recommend Kahoot for English teacher?
1. Easy to use
Kahoot is a web-based language learning platform.
You can easily find it on Google with its name, and it doesn't require any downloading.
You can start using it just by opening it, and go on a Kahoot journey anytime and anywhere you want.
2.Many founctions
Kahoot can not only be used as an activity or game in the classroom, but it can also help you prepare classroom content by organizing your materials in a better way.
With a wide variety of games available on Kahoot, you can choose the appropriate game to design based on your learning goals and content. These diverse and interesting games can help you better conduct your language classroom.
My thought of Kahoot!
1. Highly interactive
During the use of Kahoot in the classroom, it displays the remaining time on the left and the number of people who have answered on the right in real-time. After the students make their choices, Kahoot will directly display whether their answer is correct. Kahoot's interactivity is very strong, it can stimulate students' participation and thinking, enhance their learning interest and motivation. Through quiz games and discussions, students can interact with their classmates, solve problems together, and improve their cooperation and communication skills. At the same time, teachers can collect and analyze students' feedback and performance in real-time on the Kahoot platform, providing useful reference for subsequent teaching adjustments and improvements.
2. Motivation
I think the biggest highlight of Kahoot is that it can provide motivation for students to learn. Every time a student answers a question, their corresponding score and rank will be displayed. This can effectively stimulate students' fighting spirit, allowing them to learn knowledge autonomously, review knowledge, and listen carefully in class. I think this is very important for language teaching.
Audience and limitations
I think the main audience for Kahoot should be 👆new English teachers👆, as it can provide more fun and increase their interest and motivation in learning English. In terms of content, Kahoot is more suitable for learning vocabulary, reviewing knowledge, and judging concepts.
However, one limitation of Kahoot is that although it can be very helpful for learning English, it is still a 👎game👎, which may make students overly focused on the form of the class rather than the knowledge itself. Additionally, the ranking mechanism of Kahoot may motivate students to participate, but it could also have a 👎negative impact👇 on those who rank lower.
👀👀👀Note: All screenshots are from the Kahoot website